Virtual Memory: A New Home for the Culture of the Island Nation of Tuvalu
Tuvalu is a small island nation that is, due to climate change, in real danger of disappearing from the world map. Rising sea levels threaten not only to submerge the islands themselves but also to erase the cultural and social life tied to them. The ecological catastrophe is not only a crisis of nature -- it is also a threat to the existence of people, communities, and traditions. That is why protecting the environment alone is not enough. Sustainable development must also include cultural and social sustainability: the preservation of identity, memory, and meaning in a changing world. In this, digital technology can play a vital role. I wrote about Tuvalu in the publication of the Creatives in the Metaverse project (Halonen 2023). Tuvalu is a nation vanishing from the Earth as it is submerged by rising seas. In the previous year, Tuvalu’s Foreign Minister Simon Kofe (2022) gave a stirring speech at COP26 about how the island nation aims to preserve at least part of its cultural heritage in the metaverse. That speech launched Tuvaluans, heritage documentarians, and metaverse developers on an innovative journey. This blog post takes a closer look at how the process has progressed. Digital Twins: Keeping Culture Alive By the end of 2023, Tuvalu had completed detailed 3D renderings of all 124 islands and islets, documenting topography, shorelines, and environmental data. Collaboration with organizations such as SPC Digital Earth Pacific and PLACE enables climate monitoring and planning of sustainability actions through this digital twin model. Cultural heritage often arises in connection with specific physical locations. For instance, stories and dances may be tied to a particular stone or tree that gives context to the content. While video recordings allow such elements to be preserved for viewing, in the metaverse, users can walk around the stone, wander through villages, and participate collectively in preserving and passing on cultural heritage to future generations. The metaverse thus allows for the re-experiencing and continuation of life connected to Tuvalu’s islands, shores, and communities. In addition to mapping physical spaces, a systematic digital collection of intangible cultural heritage has been built. The collection already includes a vast archive of images, audio recordings, and videos of Tuvalu’s vibrant cultural expressions—songs, dances, storytelling, and interviews. A web repository created in collaboration with the German Archaeological Institute’s Rising Nations Initiative (n.d.) makes these treasures globally accessible, allowing Tuvaluans and anyone interested to explore the nation’s rich culture. At present, the metaverse models themselves (Unreal Engine versions) are being published gradually, though they are currently available primarily to research partners. Digital Sovereignty: A Nation Without Physical Borders In his classic book Imagined Communities (1983), social theorist Benedict Anderson argues that a nation is primarily a cultural construct, maintained through shared stories, memories, and symbols—not necessarily through physical contact or geographic borders. At the time of the book’s publication, there was no UN climate panel or internet, let alone extended reality, which was mostly confined to science fiction. Yet Tuvalu’s digital transition illustrates the very essence of Anderson’s thesis: even if a country disappears from the map, its cultural and societal identity can persist without physical presence. Tuvalu is also a pioneer in developing digital governance models to support its digital nationhood. Blockchain-based digital identity documents, passports, and registries for births and marriages are being introduced. The country’s constitution has been updated to ensure state sovereignty regardless of physical territory, creating a legal precedent for other nations threatened by climate change (Tuvalu: the Digital Nation State Programme, 2024). Several countries have already recognized Tuvalu as a digital nation. In practice, the aim is to safeguard Tuvalu’s international status, citizens’ voting rights, and maritime boundaries, even if the country were to sink. (https://www.tuvalu.tv/; Gonzalez 2025.) Challenges Ahead This ambitious initiative also faces challenges. Ongoing debates question whether digital preservation can truly replace the deep connection to physical environments. Critics, including former leaders, highlight the difficulties of achieving international legal recognition for digital citizenship. Nevertheless, Tuvalu’s groundbreaking project has brought the country to the forefront of global discussions on climate change, sovereignty, and cultural survival. Tuvalu is not alone. Other nations such as Kiribati, the Marshall Islands, the Maldives, and Vanuatu face a similar fate: rising seas threaten to erase their physical territories. For instance, Kiribati has already purchased land in neighboring countries for potential population relocation, and the Maldives is constructing artificial islands to sustain its population. These countries stand on the frontline of climate change. They are not responsible for the crisis, but they are among its first and worst-affected victims. That is why Tuvalu’s digital twin is not just a technical innovation—it is a vital strategy for cultural survival, the preservation and continuation of cultural heritage, and the maintenance of an entire nation's identity. It offers continuity and acts as a powerful example for other communities confronting the same existential challenges. I sincerely hope it will also function as a space for maintaining community, passing down traditions to future generations, and creating new heritage together. In the face of catastrophe, it offers hope for continuity and serves as a model for other communities facing similar threats. References Anderson, B. (1983). Imagined Communities: Reflections on the Origins and Spread of Nationalism. London. Gonzalez, F. (2025). The First Planned Migration of an Entire Country Is Underway. 25.7.2025 Wired Science. https://www.wired.com/story/the-first-planned-migration-of-an-entire-country-is-underway Halonen, K. (2023). A New Home in the Metaverse? New Art is Born in the Metaverse. In Halonen & Hero (Eds.), Creatives in the Web3 Era: Dreams, Challenges and Earning Opportunities (Taito series, pp. 89–96). Metropolia University of Applied Sciences. Kofe, S. (2022). Tuvalu Minister Gives COP26 Speech from the Sea. https://www.youtube.com/watch?v=9EkSrtlapZQ Rising Nations Initiative. (n.d.). GCCM – Global Centre for Climate Mobility. https://climatemobility.org/initiatives/rising-nations/ Thomson Reuters Foundation. (2024, March 6). Tuvalu Preserves History Online as Rising Seas Threaten Existence. Eco-Business. https://www.eco-business.com/news/tuvalu-preserves-history-online-as-rising-seas-threaten-existence Tuvalu: The Digital Nation State Programme. (2024). Global Forum on Migration and Development. https://www.gfmd.org/pfp/ppd/19211 Tuvalu TV. (n.d.). https://www.tuvalu.tv/ and https://www.youtube.com/watch?v=m0KoYarxX3E&t=208s Varada, P. (2023, April 7). Tuvalu’s Fight to Exist: Interview with Minister Simon Kofe. Harvard International Review. https://hir.harvard.edu/tuvalu-fight-to-exist/
Web3 Summer is here: Technology meets culture from Lisbon to Berlin
Web3 technologies are gradually having an impact on the digital world. In the summer of 2025, there will be several events in Europe where you can delve into the world of web3 and the innovations it brings. In this blog post, I will briefly look at the future of web3 technologies and introduce some key events where you can learn more and network with experts in the field. Opportunities and challenges of the new internet The new internet offers companies, organizations and communities the opportunity to integrate blockchains more widely into their practical operations, such as supply chain monitoring and digital identity management. This kind of a technological leap will inevitably shape digital interactions with customers and enable the development of new business models. Of particular interest is the convergence of artificial intelligence and blockchain, which can improve the efficiency and security of web3 applications. For example, artificial intelligence can optimize blockchain processes by predicting network congestion. (Subin et al., 2025) Web3 technologies offer numerous opportunities, such as new revenue streams through tokenization, better customer engagement through decentralized identity and loyalty programs, and increased transparency and security through blockchain-based systems. Yet it is important to consider challenges such as high implementation costs, technical complexity, and scalability and interoperability issues. (Subin et al., 2025) Web3 is a sociocultural system? Cultural anthropologist Giles Grouch (2024) also offers an interesting analysis, stating that Web3 is not so much a technology as a socio-cultural system. It is based on ancient notions of human reciprocity, such as gifts, contracts, and social openness. He states that Web3 requires a cultural shift: So Web3 hasn’t been able to break through cultural barriers of understanding. It also doesn’t help that those deeply embedded in the world and opportunities of Web3 speak a different language than general society. Using terms like DAOs, blockchain, tokens and such, only serves to alienate people, not bring them in. Proponents of Web3 need to learn to communicate in less technical ways. Nerding out on non-nerds is not how to win friends and influence people. It does the exact opposite. (Grouch, 2024) So how do we make web3 culture accessible to everyone, bringing together “nerds and non-nerds” (Grouch, 2024)? Networking is certainly an important means of doing so, so below are some web3 events presented across Europe. Web3 Events in Europe If you are already in Lisbon, check out the Nonfungible Conference event from 4-6 June, which will feature several art-related presentations. They will discuss, among other things, how NFTs are evolving into “sophisticated licensing beyond art”, where intermediaries act as cultural influencers; how digital art and cultural artifacts are preserved immutably on the blockchain; how cultural memory and long-term community shape value and define future culture. And even if you don’t have time to attend, you can follow the event on social media channels, such as the discussion on Discord. It is also worth marking the event on your calendar for next summer, as the event has been organized annually since 2022. (NFC Summit, 2025) 618 / 5,000 Translation results Translation result The Proof of Talk event in Paris will take place on June 10-11. The event says it will redefine web3 events, by making networking the main thing and promoting groundbreaking forms of collaboration. The event does not have specific content related to the creative industries, but the themes are: decentralized artificial intelligence, finance and tokenization, web3 ethics, bitcoin, decentralized science. The event will have over 150 speakers, over 40 panel discussions and over 20 workshops, so you are sure to find an interesting opportunity and get to discuss and work with other participants.(Proof of Talk, 2025) Berlin Blockchain Week will be held from 7 to 22 June in Berlin. The event has been organized by a volunteer community since 2018. The activities are based on a common discussion and an educational perspective. There are several different events there, for example, the “Digital Autonomy for Club Culture Independence” event on 11 June. Its aim is to explore and exchange ideas about the future of digital autonomy in club culture. The event will discuss, among other things, how the communities that create club culture can gain new visibility, ownership and value. (Berlin Blockchain Week, 2025) You can return to Berlin from July 16-18, where the community-driven Web3 Summit brings together enthusiasts, developers, and researchers to think about the future of the decentralized web. You can listen to talks, participate in interactive workshops or unconferences, and a 24/7 hackathon. The event seems to be more technology-focused, but the event’s Nodespace will host brainstorming sessions and workshops that are suitable for all attendees, regardless of background. (Web3 Summit, 2025) Hopefully, these events will provide further inspiration for web3 technologies to create immersive experiences while also providing new avenues for artistic expression and commercialization. The future of the creative industries may lie in embracing technological change and fostering collaboration in a web3 world where creativity could truly flourish. Sources Berlin Blockhain Week (2025). Main landing page. https://blockchainweek.berlin/ Grouch, G. (2024). Does web3 have a future? Medium (requires logging in) NFC Summit (2025). Non-Fungible Conference agenda. https://www.nonfungibleconference.com/agenda-global Proof of Talk (2025). What is Proof of Talk? https://www.proofoftalk.io/ Subin, M. (2025). Web3. Future Today Strategy Group. Web3 Summit (2025). What is Web3 Summit? https://web3summit.com/about/ The author, Satu Lautamäki, is a senior lecturer in cultural production at SEAMK. She works as an expert in the LUME – Creatives in web3 time project, co-funded by the European Union Social Fund.
Are you ready for the Web3 world? Meeting of the digital generations in the cultural sector
Some of us will remember the time when theater tickets were bought at the box office with cash and movies were rented on VHS tapes. For others, TikTok videos and Netflix marathons have been part of everyday life since they were young. The digital divide between generations is visible in many everyday situations: one colleague still prints out emails to read, while a younger team member wonders why information isn’t retrieved from the cloud on a mobile device here and now. In the same workshop, there may be both a digitally savvy young person and a more experienced veteran who remembers a world without the internet. So it’s no wonder that views on the possibilities of new technology can differ. In this blog post, I reflect on how different generations think digitally – and how you could update your own thinking by recognizing these differences Digital worlds of different generations – from analog childhood to the Web3 era Generations have surprisingly different attitudes towards technology. In her book Ihminen 2030: Ihmislähtöisyyden uusi aika (Human 2030: The New Age of Human Orientation), Titta Vaulos (2024) examines different development trends and also considers the digital divides of generations. The technological generational divide – that is, which digital generation you belong to – can have a significant impact on how we relate to the new internet, Web3, and, for example, data sharing or digital ownership. Finnish generations have been defined slightly differently in different publications, so I will continue along the same lines, from a technology perspective: Baby boomers (1945-1960) are known as the large age group that began their working lives without a computer and still remember the widespread use of color television in Finland. They enjoy watching TV, also read printed newspapers, and many can best be found on social media on Facebook. Generation X (1961-1980) prefers to shop in brick-and-mortar stores, but also enjoys the ease of online shopping. They are like bridge builders in the digital world between the analog and digital worlds. Millennials, or Generation Y (1981-1997), have been introduced to the digital world early on: many millennials remember a crackling modem and their first cell phone from their childhood. Now they are creating on social media like a fish in water and are among the first to test innovations. Generation Z (1998-2010), also called the swipe generation, is a completely digital generation. Generation Z youth have grown up surrounded by technology and do not know the world before smartphones and the internet. For the global Generation Z, the internet is part of everyday reality: if a product is not available online, it does not exist. Alpha Generation Alpha (2010–2025) is growing up amidst smart devices, voice control and algorithm-driven content. Their digital world is increasingly built on artificial intelligence and personalized data. Alphas don’t just use technology – they converse with it. Although these generational definitions are inevitably generalizations, they help us to understand phenomena. Still, an individual's attitude, curiosity and experience are more decisive than the year of birth. There are seniors who master the secrets of 3D modeling, and young people who struggle with sending an attachment. Sitra's (2022) digital profile test offers an excellent tool for introspection. It measures information, attitudes and ways of acting in a digital environment – and as a result, you get a digital user profile from among nine types. Web3 challenges all generations – perhaps the alphas least of them all Common to all current adult generations is growing up in Web1 and Web2 environments. Web3, a new kind of internet, challenges our previous ways of thinking about digital. It is based on decentralized technologies such as blockchains, cryptocurrencies and NFTs. While these terms may sound foreign to younger generations, their attitude is often more curious and fearless. They have already used virtual currencies in games and built their identities as avatars. Even if they don't understand everything technically, their mindset is flexible. This doesn't mean that every veteran in the cultural sector should start their own crypto project - but it does mean that it's worth updating your thinking. The younger generation doesn't make such a sharp distinction between the online and the real world. For them, Web3 is a natural continuation. What does Web3 look like in the cultural sector? In the cultural arena, Web3 may mean that audiences expect more participatory experiences: for example, the ability to influence the course of a performance or own a digital collectible that has value in the community. Young people may consider NFTs as valuable as physical fan merchandise. Three ways to bridge the digital generation gap: Talk across generations. Ask your younger colleague, for example, “What do you think about this NFT thing?” and listen with an open mind. Maybe you’ll end up comparing ideas over a cup of tea – and you’ll both learn something new. Try something new. When you come across a new tool, don’t first think “I can’t do this”. Click, try it and be amazed. Create an account on a Web3 service or follow a discussion on the topic. Curiosity is the best digital literacy. Use everyday metaphors. If NFT seems difficult to understand, think of it like a print from a fine art print: a limited, unique piece, but digital. Analogies help you visualize new technology through familiar things. In the midst of all this technology, the human being is still at the center – regardless of age (Vaulos 2024). Generational differences in digital thinking are not obstacles, but opportunities to build bridges. This ability to empathize is already strong in the cultural sector – now it is also needed in understanding technology. So, dare to update your thinking, try something new, and jump in to build bridges between generations. The next creative breakthrough may be waiting right where tradition and new technology meet. And best of all, no one is left alone in this development: together we can ensure that the new internet is equally our internet. Sources DNA (2024). Digitaalinen elämä 2024 tutkimus. https://corporate.dna.fi/documents/94506/11594975/DNA%20Digitaalinen%20elämä%202024_open_päivitetty.pdf/ Kanervo, R. & Soikkeli, E. (2923). Digitaidot – uhka vai mahdollisuus? Laurea Journal 1.3.2023. https://journal.laurea.fi/digitaidot-uhka-vai-mahdollisuus/ Kurio Social media agency (2023). Gen.ALPHA. Meet the Lardest & Wealthiest Generation in History. Simy Alliance. https://samy.com/en/insights/en-landing-page-gen-alpha/ Sitra (2022). Digiprofiilitesti – digiprofiilit ja vinkkejä. Sitra. https://digiprofiilitesti.sitra.fi/ Suomen Tiedeakatemia. (2022). Digitaalisen median vaikutukset lapsiin, nuoriin ja ikäihmisiin. https://acadsci.fi/tiedeakatemian-julkaisut/sofi-hankkeen-julkaisut/digitaalisen-median-vaikutukset-lapsiin-nuoriin-ja-ikaihmisiin/ Vaulos , T. (2024). Ihminen 2030: Ihmislähtöisyyden aika. Alma Insights.