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22.05.2026

LUME Does Not End with Results, but with a Transformation in Thinking

Projects are often evaluated through their outputs and outcomes: what results were pursued, what kinds of outcomes were achieved, what was published and communicated about the topic, and how different outputs are implemented after the project ends. But perhaps we should also pause to consider what does not appear in publications, reports, blogs, or handbooks, […]
LUME

Luovat web3-ajassa

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21.05.2026

Digital Presence, Identity and Avatars in Creative Production

How does digital presence reshape creative work and art? This text is a summary based on an interview with internet historian and artist John Reis. In the discussion, he explains how game worlds and avatars are evolving from mere entertainment elements into building blocks of professional identity. Digital identity and the use of avatars are […]
LUME

Luovat web3-ajassa

20.05.2026

Students developing solutions to support networking among student athletes

How can networking among Metropolia’s student athletes be supported? On the Minno course, students developed concrete solutions to this need. In the interview, students Saana Norring and Eemeli Tuovinen, as well as course teacher Ulla Marjosola, share their experiences and insights. What kind of concrete solutions or operating models did you develop during the course […]
Huippu-urheilevan opiskelijan Metropolia -blogi

Metropolian tie HUMKK-auditointia kohti poluntallaajien silmin.

19.05.2026

How Metropolia software students worked with hardware and AI and made it to the top 5 of Finland’s largest defense hackathon

On the battlefield, drones act as the eyes of soldiers, seeing further, and as their brains, thinking faster than human operators can react. FPV (first-person view) does not allow for a calm second pass of the scene. They have literally milliseconds to make the best possible decision: whether to keep observing, reacquire a target or […]
Exploring AI

Research-based information about AI

15.05.2026

From Basements to Blockchains: How Roleplay Gamers Pioneered the Creator Economy

The cultural history of the internet is often told through silicon chips and fibre-optic cables. A more human story, however, began in the basements and wood-panelled dens where tabletop roleplaying games (RPG) first took shape in the 1970s. This article traces the evolution of the web through the experiences of tabletop roleplaying communities, with a […]
LUME

Luovat web3-ajassa

09.04.2026

Catching the big fish online. What David Lynch understood about the internet before anyone else.

Lynch self-funded and launched davidlynch.com in December 2001: years before YouTube, Spotify, or the creator economy had names. Many major technological revolutions in cinema and music have been driven by artists. Bergman shot Saraband digitally in 2003. Sinatra pushed for the LP format in the 1950s. Prince released music-on-demand in 1999. They were artists who […]
LUME

Luovat web3-ajassa

17.03.2026

Artificial intelligence requires continuous renewal of one’s own thinking

Did you try using AI, but it didn’t produce the desired result? Or perhaps you ended up spending time fixing the mistakes made by the AI. It may be that the AI you used isn’t yet good enough to solve your problem, but it’s also very likely that you used it incorrectly, relying on old […]
Exploring AI

Research-based information about AI

09.02.2026

HUMINT Student Conference in Macedonia

This November me and other Metropolia Business School students had the opportunity to participate in the HUMINT Student Conference hosted by the American University College Skopje in North Macedonia. The programme brought together students from across Europe for an intensive and inspiring week focused on diversity and inclusion, a topic that is deeply meaningful to […]
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