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25.09.2026

Networking Among Student Athletes Launched at the MetroSport Event

Metropolia’s sports team organized a networking event for student athletes in connection with the MetroSport event, in collaboration with METKA. The aim of the meeting was to strengthen the sense of community among student athletes and highlight opportunities for combining sports and higher education studies. The event featured presentations from Urhea, the Finnish Olympic Committee, […]
Huippu-urheilevan opiskelijan Metropolia -blogi

Metropolian tie HUMKK-auditointia kohti poluntallaajien silmin.

http://Atte%20Kolehmainen
24.08.2026

Building an Elite Sports-Friendly Metropolia Through Collaboration – An Interview with METKA Sports Officer Atte Kolehmainen

Could you describe the responsibilities of METKA’s Sports Coordinator? The role of METKA’s Sports Coordinator varies slightly from year to year depending on current needs and the expertise of the board members. However, certain responsibilities remain the same annually. These include participating in meetings organized by the Finnish Student Sports Federation (OLL) several times a […]
Huippu-urheilevan opiskelijan Metropolia -blogi

Metropolian tie HUMKK-auditointia kohti poluntallaajien silmin.

http://käsi%20pitää%20ilmassa%20viimeista%20palaa%20palapelistä,%20taustalla%20auringon%20lasku.%20Lisäksi%20teksti%20LUME-hanke%20päättyy%20-%20keskustelu%20jatkuu
26.06.2026

The Most Important Outcome of the LUME Project Was Not Web3 – It Was the Courage to Face the Next Technological Shift

When the LUME project was launched in 2024, Web3 raised more questions than answers. Technology was evolving faster than project plans, artificial intelligence dominated the headlines, and many professionals in the creative industries wondered whether this transformation had anything to do with them. At the same time, the rapid pace of technological change challenged us […]
LUME

Luovat web3-ajassa

22.05.2026

LUME Does Not End with Results, but with a Transformation in Thinking

Projects are often evaluated through their outputs and outcomes: what results were pursued, what kinds of outcomes were achieved, what was published and communicated about the topic, and how different outputs are implemented after the project ends. But perhaps we should also pause to consider what does not appear in publications, reports, blogs, or handbooks, […]
LUME

Luovat web3-ajassa

http://Pelissä%20o%20mustalla%20taustalla%20ja%20pinkillä%20lattialla%20neljä%20pelaaja-avataria,%20joide%20pääksi%20on%20laitettu%20vanhan%20ajan%20TV
21.05.2026

Digital Presence, Identity and Avatars in Creative Production

How does digital presence reshape creative work and art? This text is a summary based on an interview with internet historian and artist John Reis. In the discussion, he explains how game worlds and avatars are evolving from mere entertainment elements into building blocks of professional identity. Digital identity and the use of avatars are […]
LUME

Luovat web3-ajassa

20.05.2026

Students developing solutions to support networking among student athletes

How can networking among Metropolia’s student athletes be supported? On the Minno course, students developed concrete solutions to this need. In the interview, students Saana Norring and Eemeli Tuovinen, as well as course teacher Ulla Marjosola, share their experiences and insights. What kind of concrete solutions or operating models did you develop during the course […]
Huippu-urheilevan opiskelijan Metropolia -blogi

Metropolian tie HUMKK-auditointia kohti poluntallaajien silmin.

19.05.2026

How Metropolia software students worked with hardware and AI and made it to the top 5 of Finland’s largest defense hackathon

On the battlefield, drones act as the eyes of soldiers, seeing further, and as their brains, thinking faster than human operators can react. FPV (first-person view) does not allow for a calm second pass of the scene. They have literally milliseconds to make the best possible decision: whether to keep observing, reacquire a target or […]
Exploring AI

Research-based information about AI

15.05.2026

From Basements to Blockchains: How Roleplay Gamers Pioneered the Creator Economy

The cultural history of the internet is often told through silicon chips and fibre-optic cables. A more human story, however, began in the basements and wood-panelled dens where tabletop roleplaying games (RPG) first took shape in the 1970s. This article traces the evolution of the web through the experiences of tabletop roleplaying communities, with a […]
LUME

Luovat web3-ajassa