Avainsana: service jam

Innovation Events in Three Parts: Design Sprints

25.1.2022
Pamela Spokes

Author is a design thinking enthusiast and a service designer, who has designed, organised or taken part in three different types of innovation events: Hackathons, Service Jams, and Design Sprints. These topics are covered in the subsequent parts of this series, they can be read in any order. Find the introduction post, the first part Service Jams and the second part Hackathons on Tikissä. So, you may have wondered “what is the difference between a Hackathon, a Jam, and a Design Sprint?” These words swirl around with an assumption that people know what they are and what the difference is. All three of these events are what I would call innovative learning by doing events. They all require a new way of thinking and working and they will all have the participants learning at an intense rate. I am currently in the process of becoming a Design Sprint Master (their term, definitely not my choice) and I truly believe in this process as a design professional. In reality, not everyone has weeks or months to spend on research prior to development. With this in mind, let’s look at what DESIGN SPRINTS as an intensive learning by doing events can offer to participants. 5+ Days to Solution A Design Sprint is a methodology that was developed at Google and is a 5-day intensive event that is for the purpose of solving one defined, critical business problem. Their own website describes it as “... a proven methodology for solving problems through designing, prototyping, and testing ideas with users.”(1) These are, for the most part, used in workplaces and universities (to teach the methodology). They can also be extended if the participants need to continue doing other work but generally, it isn’t so useful to shrink them. Design Sprints are the longest of these three events taking 5 days. Over the 5 days, you are moved through a very specific process each day. These events are primarily used in two ways: in-house events focused on development or problem-solving or in educational institutions (where the timeline may be expanded to 10 days or more to allow for teaching and learning along the way). The concept of a Design Sprint was developed at Google Ventures (now just GV) (2) in the early 2010s. It seems that it was an organic change in work practice to see if they could get feedback on ideas/prototypes/beta versions of products/services out more quickly but also to cut pointless meetings off at the knees. Basically, from where I sit, it is to decrease the talking and increase the doing. The go-to book on this is Sprint by Jake Knapp, John Zeratsky, and Braden Kowitz. (3) How Design Sprints work? A Design Sprint is an intense 5-day process with a facilitator guiding the process. In a company Design Sprint, everyone is working on the same problem and only the people that need to be there are there. This is not an open process. This process requires the participants to clear their schedules for a full week in order to fully participate and not be distracted. The process follows the same 5 steps in a creative but controlled environment. step (Monday): making a map & choosing a target step (Tuesday): sketch competing solutions step (Wednesday): decide on the best with a testable hypothesis step (Thursday): build a realistic prototype step (Friday): test with real target customers. This is a process to allow a small group to make rapid progress in just 5 days. The process is similar in an educational setting, but in order to fully grasp the different elements and to analyse them from a learning perspective, these sprints are usually (sometimes), expanded as students aren’t always able to clear their schedule or have a fixed team that they always work with. This adds different dimensions to the process. What are the outcomes? The outcomes are very tangible. Your team will expand their entrepreneurial mindset, they will learn how to use innovative methods, they will learn the value of rapid prototyping in business/service/product development, and they will learn how to take these methods forward to use in the future and in other parts of their work and life. That tangible outcome mentioned above: a tested concept with real customer/user feedback. How teams are created? In companies, teams are chosen for the skills that are needed to take the process forward. One imperative is that there always needs to be a ‘Decider’, a real person who has the authority and the budget to make decisions to allow the group to move forward. Without this, the process is potentially a dud. Without a decision-maker, everything is guessing. In an educational setting, the teams are set by who and how many join the course. But it is still understood that diversity in skillset and experience is good to have. So many times, teams are not self-forming. What skills are needed? If this Design Sprint is taking place within a company, there will be a pre-defined problem that will be being solved. This means that specific skills and product/service knowledge are important to identify within the team that will be formed. As mentioned above, when it comes to an educational setting, it is maybe more important to come with an open mind. It is a learning process and some new skills will be taught along the way. What makes the best Design Sprint teams? The best teams for a Design Sprint are ones that don’t try to jump straight to solutions, who come with an open mind and a willingness to learn and try new things. A great team will also allow for everyone to have their voice heard and feel valued. It will also achieve a great outcome when everyone who was part of the team feels that they are part-owner of the outcome. What connections are made? Depending on the size of the organization, you may be able to connect with people from other parts of the organisation that you rarely or never work with. It can also be easier to connect with people who have been through a Design Sprint before (even one you didn’t attend) because of the shared experience. Seeking like-minded people may become important to you in your work. At an educational institution, you will meet new people and connect with other people interested in this type of development process. You will also probably continue to look for more of these kinds of experiences or even for companies who embrace this kind of thinking. So, this kind of experience can inspire you to attend events that you maybe wouldn’t have before. Where would you find a Design Sprint? Design Sprints are a great basis for a course. This is already used at Metropolia in the 10 Days 100 Challenges course that runs each May/June in collaboration with Laurea and Haaga-Helia in 3AMK. The 10 Days 100 Challenges is a 10-day design sprint with real businesses and real business challenges that earns students either 5 ECTS or 10 ECTS. This type of course is also used at Laurea also. So, there are very accessible educational use cases that you can investigate. Author Pamela Spokes works as a Service Designer in Metropolia’s RDI team. Originally from Canada, Pamela has years of experience in university admin focusing on international recruitment, marketing, and the international student/staff experience. With a Bachelor’s from Canada, a Master’s degree from Sweden, an MBA in Service Innovation & Design from Laurea, and her AmO from Haaga-Helia, she is interested in purposefully designed experiences that are centred around the user. Don’t be surprised if she knocks on your door to talk about learning co-creation methods through intensive learning experiences. Sources Design Sprint Kit with Google Google Ventures/GV Knapp, J., Zeratsky, J., & Kowitz, B. (2016). Sprint. Bantam Press

Innovation Events in Three Parts: Hackathons

18.1.2022
Pamela Spokes

Author is a design thinking enthusiast and a service designer, who has designed, organised or taken part in three different types of innovation events: Hackathons, Service Jams, and Design Sprints. These topics are covered in the subsequent parts of this series, they can be read in any order. Find the introduction post on Tikissä and the first part Service Jams on Tikissä. So, you may have wondered what is the difference between a Hackathon, a Jam, and a Design Sprint? These words swirl around with an assumption that people know what they are and what the difference is. All three of these events are what I would call innovative learning by doing events. They all require a new way of thinking and working and they will all have the participants learning at an intense rate. It used to be that Hackathons were thought to be only for hard core coders but as time has gone on, more participants with complimentary skills have been involved. My first job as an entrepreneur consultant was to organise an in-house hackathon for a software company of about 100 employees. This was used as a team day for anyone who wanted to take the day to focus on a personal project, either related to their work or something totally unrelated. It was amazing to introduce them to a few service design techniques that helped them keep the end user in mind. So, let’s look at what HACKATHONS as an intensive learning by doing events can offer to participants. When a hackathon is a Hackathon? There are many events that people end up calling hackathons. Lots of times this is done for a few reasons: The person doesn’t really know what a hackathon is Hackathon is a very trendy word and it makes their event sound cool and edgy or, it is a hackathon or has some hackathon elements. These are, of course, flexible to some degree and also Hackathons have become wider in scope but it is still centered around a technical solution. The original hackathons are tech/coding related events where the goal is “to create functioning software or hardware by the end of the event.” Others have called hackathons an event where “a group of programmers work together on a collaborative project”. It is also acknowledged that “most hackathons are competitions where several teams are competing to create prototypes that innovate on a theme or improve upon an existing project.” Hackathons are time-bound and themed events. And with this broad explanation, it is important to note that there are all different kinds of hackathons, just to mention few categories: internal open online offline one-off events extended, multi-phase events So many of the outcomes will be determined by the other decisions that are made. In open events, it is possible to have many different goals. A company may be sponsoring it and looking for specific fixes or developments. Multiple actors may be coming together to work on broader societal issues or industry-wide issues. There are so many goals of hackathons. It may even be based on a certain technology that the owners/creators want to test and see how external people/groups would use it. If this will be an internal event within a company, then it is highly likely that this event will be based on a pressing business problem or it could be a staff event to get people out of their everyday groove. Depending on how the company wants to run it, it could be a one-day event that focuses teams on one specific problem or it could be a more open problem that they are looking for new ideas to define the issues. How Hackathons work? Hackathons are events that primarily take between 24 and 72 hours. This isn’t to say that there are no hackathons that are longer but most fall in the 24 to 72-hour time frame. This 1-3-day timeframe is the framework for the intense process that defines hackathons and other intense learning experiences. What are the outcomes? Just as there are many versions of what a hackathon is, but most commonly, the outcome of a hackathon is an MVP of a product/service technical in nature, networking with other people with their or complementary skills and with the hackathon organisers and other stakeholders, there are also learning outcomes whether those are rapid prototyping methods or team-working skills (or others). How teams are created? There are two ways to attend: some have individuals join and form teams on the first day and some as people to join as a team. An extension of the team is the solution. Sometimes it will be a pre-requisite to submit a first draft of your team’s idea. Therefore, it is more of an application to join the Hackathon rather than just attending one. What skills are needed? In a more typical hackathon, there will be a need for technical skills. Both frontend and backend development skills are very useful...but it doesn’t stop there. It is also advisable to have other skills on your team such as design skills, project management skills, user experience skills, et cetera. What makes great hackathon teams? The best kinds of teams are diverse ones. Diverse in life experiences, diverse in backgrounds, and as mentioned above, diverse in skills. It is also good that everyone is there to learn and have fun. What connections are made? The variety and depth of connections you will make at a hackathon will depend on many factors, such as if you join with a team already or form one on the first day. The ability to connect with others can also be affected by the schedule. For example, it may be easier to make connections if there are social moments or events as part of the schedule. Where would you find a hackathon? If you have a big company sponsor who has a particular problem to fix, especially something that is related to the tech, then a Hackathon is probably the way to go. There is a lot of information out there. You can quite easily find out how to set one up. Finding the information is easy, actual execution may not be so easy. So, reach out to the HXRC team and ask them if they know of any events taking place either internally or externally that you can check out. Author Pamela Spokes works as a Service Designer in Metropolia’s RDI team. Originally from Canada, Pamela has years of experience in university admin focusing on international recruitment, marketing, and the international student/staff experience. With a Bachelor’s from Canada, a Master’s degree from Sweden, an MBA in Service Innovation & Design from Laurea, and her AmO from Haaga-Helia, she is interested in purposefully designed experiences that are centred around the user. Don’t be surprised if she knocks on your door to talk about learning co-creation methods through intensive learning experiences. Are you wanting to teach or learn these skills? Could you use this in a project or a course that you are a part of? You can reach out and ask for advice. I am happy to hear from you!

Innovation Events in Three Parts: Service Jams

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30.12.2021
Pamela Spokes

Author is a design thinking enthusiast and a service designer, who has designed, organised or taken part in three different types of innovation events: Hackathons, Service Jams, and Design Sprints. These topics are covered in the subsequent parts of this series, they can be read in any order. Find the introduction post on Tikissä. So, you may have wondered what is the difference between a Hackathon, a Jam, and a Design Sprint? These words swirl around with an assumption that people know what they are and what the difference is. All three of these events are what I would call innovative learning by doing events. They all require a new way of thinking and working and they will all have the participants learning at an intense rate. Service Jams were the very first of this type of event that I was introduced to back in 2014 and it was mind-expanding. The very fact that we could go from no team, no idea (even less than a blank sheet of paper) to a whole service or product concept that we could demonstrate and explain within two days, was almost like magic. It introduced me to the concept of “serious play”. With this in mind, let’s look at what service jams as an intensive learning by doing events can offer to participants. When a hackathon is really a Jam There are many events that people end up calling hackathons. Lots of times this is done for a few reasons: Hackathon is a very trendy word and it makes their event sound cool and edgy or, the person has only heard of hackathons. But not all of these events are Hackathons. In this article we explore an event that would be called a Jam or a Service Jam. A Jam, in this context, like the Global Service Jam, is an event that is based on service design methodology to encourage collaborative service development/co-creation. The goal is to learn the service design methodology while participating in a hands-on, less talking and more doing process. Therefore, a Jam is not a competition as such, it is more of a community-building event. Often these are 2-3-day events run over a weekend so that anyone can participate. These can also have a competitive element to them but it is more about the process than the outcome. Why Jam? One of the founders of the Global Service Jam, Adam St. Lawrence, has stated that the desired outcome of a Jam is “more innovators rather than more innovations”. When I think of a Jam, I am thinking of a bunch of people coming together to create something that they could not have created on their own. Jams are not as well known as Hackathons, and it is perfectly possible that someone who is using a Jam approach is still calling what they are doing a Hackathon. In my mind, there is a difference but it isn’t one that is worth arguing over. Some people call events Hackathons because that name is recognisable or because it is cool. And to be honest, they are more similar than they are different. But here I want to explore the Jam as its own kind of event because they can be quite different in some fundamental ways. So the most famous, and possibly the only, Jams come from the organisation Global Jams. Global Jams was initiated by Markus Hormess and Adam Lawrence of WorkPlayExperience back in 2011. There are now 3 Jams that are administered by Global Jams - Global Service Jam, Global Gov Jam, and Global Sustainability Jam. Each of these is held at different times of the year on an annual basis and may have slightly different formats. How Jams work? Jams are an intense, time-bound co-creation event based on design thinking and service design methodologies. This event is intended to be low on talking and high on doing and it is highly possible that you will see posters or badges or t-shirts that say “Doing Not Talking”. You have just 48 hours to go from no idea to prototype with a team of people you just met (Global Gov Jams can take longer and be placed mid-week so that government employees can incorporate it into their workweek). During the event, the organisers will weave in short teaching moments that will guide you step-by-step in the service design process as you need them (not all at once). This is incremental knowledge through the 48 hours to keep you on pace and to keep you moving forward. It is this knowledge that will help you tackle the secret theme - a secret that is kept until the official unveiling. What are the outcomes? There are some fundamental outcomes to learn that you can move a project forward far faster than you ever imagined - by getting you to engage an entrepreneurial mindset to teach more people about the service design process to build something that you could not have built alone a willingness to experiment to meet and work new people almost the most important thing, is to have fun! One way to sum this up is going back to the quote “the Jam is about making innovators and not innovations”. How teams are created? One of the few rules of the Jam is that you should only bring an open mind...not a team, not an idea, or even a plan. Teams are only created at the event after it starts. Once the theme has been revealed, teams can be organised around ideas presented by individual participants. What skills are needed? As you are not expected to bring anything with you, there are no specific skills needed to participate in a Jam. The only ‘skills’ you need to have is an open mind along with a willingness to learn, experiment, and co-create. What makes the best Jam teams? “The best teams” are quite subjective. As mentioned above, a Jam is not necessarily a competition, it is more of a community-building event. It is suggested by the organisers that if you are going to have prizes that they can be for things not related to ‘hard outcomes’ such as the actual solution. They will be more along the line of “best team spirit” or funny ones such as “most wall space used” or “most props used”. What connections are made? There are so many people to connect with at a Jam. There are your new teammates that you will intensively work with, there also might be fun breaks worked into the schedule where you interact with others at the event, and then there will be the mentors and the organisers. Where would you find a Service Jam? A Service Jam is really handy for teaching the service design process or design thinking methodology. It is a learning-by-doing experience where that is the main objective. This can also be used as an approach to try out a design challenge. This can be used as a standalone event. The Global Service Jam (globaljams.org) and the sister events GovJam and Sustainability Jam are usually held over 3 or 4 days, depending on who the target audience is. Author Pamela Spokes works as a Service Designer in Metropolia’s RDI team. Originally from Canada, Pamela has years of experience in university admin focusing on international recruitment, marketing, and the international student/staff experience. With a Bachelor’s from Canada, a Master’s degree from Sweden, an MBA in Service Innovation & Design from Laurea, and her AmO from Haaga-Helia, she is interested in purposefully designed experiences that are centred around the user. Don’t be surprised if she knocks on your door to talk about learning co-creation methods through intensive learning experiences. Are you wanting to teach or learn these skills? Could you use this in a project or a course that you are a part of? A service jam is a soft landing in the intense innovation learning-by-doing event. You can reach out and ask for advice. I am happy to hear from you!

Innovation Events to Facilitate Teaching, Learning, and Shifting Mindsets

14.12.2021
Pamela Spokes

Author is a design thinking enthusiast and a service designer, who has designed, organised or taken part in three different types of innovation events: Hackathons, Service Jams, and Design Sprints. These topics are covered in the subsequent parts of this series, they can be read in any order. Hackathons, Service Jams, and Design Sprints are design methods and innovative learning-by-doing events. They aim to produce new, innovative solutions to identified challenges such as “Creating Stronger Communities” or “AI and Working Life” and to teach modern methods of problem solving. Regardless of the chosen method, all three are great ways to engage participants in a useful and mutually beneficial way. All three require a new way of thinking and working and they will all have the participants learning at an intense rate. It is also important to note that intense learning-by-doing experiences can shift and change to meet the needs of the problem at hand. So, let’s look at what these intensive events can offer in an educational environment to participants, teachers, and companies. Entrepreneurial Mindset The first thing that is required by everyone involved in any of these events is an entrepreneurial mindset or an interest in developing one. This mindset includes things like valuing and enhancing creativity increased tolerance towards uncertainty a higher willingness to take risks being intrinsically motivated through curiosity and, very importantly, a willingness to accept failure as not only a valid outcome but viewing it as a learning experience. During the event, the participants will be practicing and enhancing this mindset as well as learning new tools and methods for problem-solving. In essence, they will be reinforcing the entrepreneurial mindset by learning tools and methods that allow them to use it in the future. This means that each group involved - the teacher, the participant, and the company representative - has to be open to and to embrace this way of working. Teachers have to allow and encourage curiosity, uncertainty, creativity, and even failure as a viable option. Same with companies. This can be a challenge. For teachers, it can also be hard to grade. This is why the European Union has created an assessment framework for the entrepreneurial mindset - EntreComp. All participants welcome One of the most important aspects of co-creation and innovative learning events is that they include and bring together participants from different disciplines. This allows for different lived experiences, knowledge, skillsets, and other things that enhance learning to come together. This in itself is a learning experience for participants who have not worked on a project with someone outside their area of interest or expertise. Following a set framework These methods of learning-by-doing are guided by a framework that is both flexible and modern. While the students are working in teams with the challenge-providing companies, everyone is able to follow where they are in the process and what is expected of them next. This allows the companies to feel secure that their time is not being wasted or that it is not too chaotic to follow. While the participants are learning and using a reusable set of methods that they can apply elsewhere once the event is over. The teacher also has a framework which to base learning progress and assessment on. However, none of these events is set in stone. That is not the purpose of this type of learning. It is quite the opposite of the intention. Having an open mind is the number one requirement for any innovative co-creation methods and processes. Being able to use these methodologies and to embody an entrepreneurial mindset package of behaviours and attitudes is what will propel individuals and teams forward to take on the challenges of the future. Some parts of a process may be shorter or longer depending on the information available. You may have research already that you can draw on so the research segment is shortened, etc. You may find it hard to reach real customers to test your prototype on so that needs to be extended to meet their schedules. Where to find intense innovative learning events When you read the other posts, you will see that in each of these types of events, we looked at the intended outcomes, how they are conducted, how good teams are created, what kind of connections are made, and how they might look for in the education field. It is important to note upfront that for each of these kinds of events, there are multiple learning outcomes, some overlapping and some exclusive. In other words, while the events are different in many ways, they can also blur into each other at times. The next question becomes, where can you find these events? These events come in many different shapes and sizes. You can find these in: Credit-bearing classes Private companies In-house events at companies and organisations Competitions Paid for events Free events Events that pay the participants There are so many ways to access these events and if you are thinking about running one of these events, it is probably best to try one as a participant first. The best way to understand the value of this intensive experience is to be involved. How to find this kind of event at Metropolia University of Applied Sciences? If you are interested in getting involved in an intensive learning event, then you can check out the 10 Days 100 Challenges design sprint that takes place in the end of May or beginning of June and coordinated by the 3AMK team in the Research, Development, and Innovation (RDI) unit. This event brings together students and teachers of Metropolia, Laurea, and Haaga-Helia. It also allows a variety of students to work with real companies and demonstrate what they are capable of. As a service designer who has organised and run this kind of event multiple times, I can say that participants almost always come out of these experiences changed in some way. Author Pamela Spokes works as a Service Designer in Metropolia’s RDI team. Originally from Canada, Pamela has years of experience in university admin focusing on international recruitment, marketing, and the international student/staff experience. With a Bachelor’s from Canada, a Master’s degree from Sweden, an MBA in Service Innovation & Design from Laurea, and her AmO from Haaga-Helia, she is interested in purposefully designed experiences that are centred around the user. Don’t be surprised if she knocks on your door to talk about learning co-creation methods through intensive learning experiences.